Benefit: Members of this race land on their feet even when they take lethal damage from a fall. 1/dayWill the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain centered on a square it can touch. | d20PFSRD Benefit: Members of this race gain the following supernatural ability: a member of this race can assume the appearance of a Small or Medium humanoid as the alter self spell, save that it does not adjust its ability scores. Benefit: Once per day, a member of this race can cause a touched piece of iron or steel to grow into an object weighing up to 10 pounds, such as a sword, crowbar, or light steel shield. A thrown rock has a range increment of 120 feet. | FateCoreSRD Benefit: In campaigns that use the optional hero point system, each time a member of this race gains a level, it gains 2 hero points instead of 1. Benefit: Members of this race with an Intelligence score of 11 or higher gain the following spell-like abilities (the caster level is equal to the users character level): 1/daycomprehend languages, detect magic, detect poison, read magic. Members of this race gain a +4 racial bonus on Stealth checks while within that terrain type. Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. The second time it is taken, the race becomes proficient with another two weapons or one weapon and a racial weapon group. As the GM, you can view these subtype prerequisites as suggestions and indicators as to what kinds of races or humanoid subtypes would usually take these traits. Modifiers: : Members of this race gain a +2 bonus to one ability score of that type and a 2 penalty to another ability score of that type. Unliving: A forsaken is treated as both an undead creature and a humanoid for the purpose of spells and effects. Some traits require a specific type or subtype, while others require that you take other racial traits or qualities before you take it. Benefit: Members of this race gain DR 5/bludgeoning. Benefit: Members of this race gain a +1 bonus to CMD. Members of this race can move through natural difficult terrain at their normal speed while within the chosen terrain. Prerequisites: Outsider (native) with ties to Abaddon, the Abyss, or Hell. These are the core, playable Pathfinder 2e races: Dwarf Elf Goblin Gnome Half Elf Half Orc Halfling Human Naturally, for a TTRPG as beloved, mature, and expansive as Pathfinder 2e, there are a lot of other playable races besides those core eight Ancestries - 45 of them, by our reckoning. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points). Prerequisites: Aberration, construct, dragon, humanoid (reptilian), monstrous humanoid, or outsider (native) with ties to an elemental plane. Traveller SRD The second difference is that all of these race types are 0-Hit Dice creatures, which means that their Hit Dice, base attack bonus, saving throw progression, skill points, class skills, and weapon and armor proficiencies are based on the class levels each member of a race takes. This trait doubles the normal +8 racial bonus on Climb checks normally granted to creatures with a climb speed (to a total +16 bonus). Special: This trait can be taken up to three times. Benefit: Members of this race receive a +2 racial bonus to Wisdom. Once you have determined the races power level, follow each of the steps below to create your race. Benefit: Members of this race gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder. Racial traits are divided into several categories: ability score, defense, feat and skill, magical, movement, offense, senses, weakness, and other racial traits. By exploring the cultures and traditions of a characters race, we can better understand where she comes from and what makes her tick, thus immersing ourselves that much deeper in the campaign world. | PF2 SRD Benefit: Members of this race gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. An undead race has the following features: The next step is to pick a size quality for your race. Benefit: Members of this race gain a +2 dodge bonus to AC when in a specific terrain type selected from the rangers list of favored terrains. Many half-orcs struggle to keep their more bestial natures in check in order to epitomize the most heroic values of humanity. Benefit: Members of this race gain a +1 bonus to the saving throw DCs of spells of the divination school and spells that produce sleep effects that they cast. Benefit: Members of this race with a Charisma score of 11 or higher gain the following spell-like abilities (the caster level is equal to the users character level): 1/daycomprehend languages, deathwatch, stabilize. 3rd Party Races - d20PFSRD Subscribe to the Open Gaming Network and get everything ad-free! All races start with normal vision. This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. You can create new races, model a race after an existing monster, or even power up core races in order to play those races side-by-side with more powerful new races. Pathfinder Campaign Setting: Undead Unleashed is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world. Table: Racial Points and Trait Maximums by Power Level summarizes the number of RP you can spend as well as the maximum number of traits per racial trait category you can take based on your power level. Members of this race start with Common plus their racial language (if any). Members of this race gain a +4 dodge bonus to AC against humanoids of the chosen subtype. Benefit: Members of this race choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes. Prerequisites: Native of the underground. Pathfinder has a Massive Race Selection to choose from. Benefit: Members of this race receive a +2 racial bonus to Intelligence. Prerequisites: Negative energy affinity racial trait. Half-Undead (5 RP) Half-undead races are strange or unholy fusions of the living and the undead. Special: This trait can be taken multiple times. Special: If the race is Small or smaller, this trait costs 1 RP. For groups with mixed power levels, average the RP and round the result to the nearest multiple of 10. Each time you take an additional spell, adjust the RP cost of this trait appropriately. Tiny creatures typically cannot flank an enemy. All living creatures (except those with the stench aura ability) within the aura must succeed at a Fortitude saving throw (DC 10 + 1/2 the users character level + the users Constitution modifier) or be sickened for 5 rounds. (But most are immediately placed under Command Undead, which they can resist and can try to save against once a day) Helm of Opposite Alignment is a Cursed Object that forces your alignment to swap. You cannot pick a type with an RP cost equal to or higher than the maximum RP cost of the power level of the race you are building. The number of racial traits you can buy from each category depends on the power level of the race you are creatingstandard races can pick no more than three traits from each category, advanced races can pick no more than four traits from each category, and monstrous races can pick no more than five traits from each category. Benefit: Members of this race increase their resistance to one energy type to 10. Benefit: Attacks made against members of this race while they are within areas of dim light have a 50% miss chance instead of the normal 20% miss chance. Benefit: Members of this race gain fast healing 2 for 1 round anytime they take electricity damage (whether or not this electricity damage overcomes their electricity resistance, if any). Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class. Benefit: Members of this race gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. Benefit: This is the benefit the racial trait grants the members of the race you are creating. | Cepheus SRD Prerequisites: Outsider (native) with ties to the Plane of Fire or dragon type. Standard races can only select traits from the standard section of each category, advanced races can select traits from the standard or advanced sections, and monstrous races can select from any section. While there are countless creatures in the bestiaries that could be considered "races", this page is for specifically detailing the ones intended for players; creatures without racial hit dice that have specific entries for their use as characters. Benefit: Members of this race gain DR 5/cold iron. Description. Presented below are the seven core races built with the race builder rules. X=replaced, (X)=optionally replaced, C=changed, New Pages A races creature type is similar to the corresponding creature type, with a few important differences. Benefit: Choose one subtype of humanoid. The damage is based on the creatures size. Benefit: Large creatures gain a +2 size bonus to Strength and a 2 size penalty to Dexterity. Benefit: When members of this race successfully use Diplomacy to win over an individual, that creature takes a 2 penalty on attempts to resist any of the members Charisma-based skills for the next 24 hours. Racial traits are split up into a number of different categories, such as defense, offense, and magical traits. Benefit: Members of this race gain a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. Benefit: When a member of this race hits with its slapping tail, it can make a trip attack as a free action that does not provoke attacks of opportunity. Special: This trait can be taken multiple times. Benefit: Members of this race gain a +2 bonus on Knowledge (planes) checks, and they cast spells with the good or light descriptor at +1 caster level. Special: The number of legs can be increased by 2 for each additional 1 RP spent. Benefit: Members of this race regain 1 hit point each round. Members of this race gain a +2 bonus to all of those scores, a +4 bonus to one score of the other type, and a 2 penalty to one other ability score of the other type. Its effects stack. Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area. Undead [1] are once-living creatures animated by spiritual or supernatural forces, chiefly negative energy or evil magic that corrupted a recently departed soul. In cases where the language trait instructs you to choose a racial language, that language is either the races racial language (if any; feel free to create a new language for the race if you wish), Draconic (if it is a humanoid with the reptilian subtype), or, if the race is of the outsider (native) type, one of the planar languages (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, or Terran) of the corresponding plane. While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. | Monad Echo SRD Pathfinder Undead Slaying Campaign . | Dungeon World SRD There are six categories of racial qualities, including type, subtypes (if any), size, base speed, ability score modifiers, and languages. Benefit: Members of this race gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. Only the human heritage modifier quality allows individual members to decide which ability score is modified during character creation. Those who succeed at the save take no damage from the attack. Construct and undead races usually have the racial language of the race that created them. Each time you take an additional spell, adjust the RP cost of this trait appropriately. A member of this race cannot move more than 10 feet away from a creature stuck to its tongue, but it can release its tongue from the target as a free action. Benefit: Choose up to two weapons, or one weapon and a racial weapon group. Benefit: Members of this race reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10. There are a number of differences between racial qualities and racial traits. Special: This trait can be taken up to two times. Channel Negative Energy (Heal Undead) As of the current state of the game, this feature benefits exactly ONE character in the entire party, Jaethal. A half-undead race has the following features: Half-undead have the darkvision 60 feet racial trait. Prerequisites: Outsider (native) with ties to the Plane of Earth. Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a 1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Dwarf: These short and stocky defenders of mountain fortresses are often seen as stern and humorless. While the race builder presents many options for creating new races, and it may be tempting to treat each section as a buffet of options to help you ferret out the most optimal choices for your character, it is generally more beneficial for your campaign world to conceptualize your race first. Once a fertile planet populated by a very human-like race of geniuses, the planet became the site of the greatest disaster in Golarion's solar system.Ages ago, an ancient magical war ended with the destruction of the planet's atmosphere and the end of all life. ISBN-13: 978-1-60125-677-5. Ability Score Modifiers Flexible (+2 Dex, +2 Wis) 2 RP, Ability Score Modifiers Paragon (+4 Str, 2 Int, 2 Cha, 2 Wis) 1 RP. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. The second time it is taken, the burrow speed increases to 30 feet. A creature hit by this attack cannot move more than 10 feet away from the attacker and takes a 2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). Shop the Open Gaming Store! Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. Where does your race tend to live and why? If you are using these rules and you are not the GM, make sure you work closely with your GM to create a race that fills a definite niche and need in her campaign world. Prerequisites: Outsider (native) with ties to the Plane of Earth, construct type, dragon type, or half-construct subtype. | FateCoreSRD Once per round, a member of this race that would normally be hit by a rock can make a Reflex saving throw to catch it as a free action. In the case of racial qualities, choosing a 0-point option still counts toward your choice for that racial quality category, and in the case of racial traits, such choices still count toward the maximum number of traits per racial trait category. Benefit: Once per day, when a member of this race is reduced to fewer than 0 hit points but is not killed, it can fight on for 1 more round as if disabled. If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites. In addition, members of this race use weapons and armor as if they were Medium (instead of Large). Each time it is taken, choose a different skill (+2 bonus) or two different skills (+1 bonus on one of characters choice). Each additional time you take this trait, increase its cost by 1 RP. Sell at the Open Gaming Store! This category covers various traits that other categories do not, which can augment your race in a number of different ways. Because they have powerful racial traits and abilities, advanced and monstrous races require greater challenges, especially at lower levels. Members of this race can use this spell as an at-will spell-like ability. Benefit: Members of this race can see in the dark up to 120 feet. The DC for the spells is equal to 10 + the spells level + the casters Charisma modifier. Benefit: Members of this race can see in the dark up to 60 feet. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. Benefit: Members of this race gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. New Pages | Recent Changes | Privacy Policy, Exploration & Movement in Sandbox Campaigns. Answering these questions can aid you in making reasonable choices about the qualities and traits of your race so that it can better fit in the game worldrather than just being a collection of seemingly random options. These large and horrid burrowers are native to mountains and highlands, but are often enslaved to serve as terrifying shock troops in marauding armies or as gladiatorial spectacles. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. The next step is to pick the races language quality. Before you buy racial qualities and traits, you must determine the power level of your race. Benefit: Members of this race receive a +2 racial bonus to Strength. This prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast. In effect, members of this race are treated as being constantly under the effects of a non-magical spider climb spell, save that members of this race cannot cling to smooth surfaces. After you finish the class then you can start taking standard classes (or maybe even a prestige class if you qualify). Furthermore, a member of this race able to cast domain spells that correspond to the elemental plane the race has ties to casts its domain powers and spells at +1 caster level. Furthermore, traits in each category are organized by typestandard, advanced, and monstrous. A target that successfully saves cannot be affected by the users terrifying croak for 24 hours. Benefit: Whenever a member of this race has concealment or total concealment, the miss chance of attacks against her increases by 5%. If he is willing, choose your preferred undead race and she can convert the race to a class (max levels= Racial HD+LA). Doing so exhausts the users breeze-kissed ability for 24 hours. Benefit: Members of this race can sense vibrations in water, granting them blindsense 30 feet against creatures that are touching the same body of water. Constructs are hard to destroy, and gain bonus, Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. Benefit: Once per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a 2 penalty to AC. In the spires of their forest cities, elves find a kinship with nature, as the great trees are some of the few non-elven friends who wont grow old and wither before their eyes. | Forge Engine SRD Benefit: Members of this race gain a +4 racial bonus on Stealth checks. Traveller SRD If it does, it is staggered, and loses 1 hit point each round. Benefit: Members of this race gain the following supernatural ability: Once per day, a member of this race can change its appearance to look as if it were little more than a 4-foot-tall area of shadow. Each time it is taken, select another energy type that corresponds to another elemental plane the race has ties to. Weakness: Pick one of the following energy types: acid, cold, electricity, or fire. Modifiers: : Members of this race gain a +2 to any single ability score of your choice during character creation. The following racial traits apply weaknesses to members of the race. This means you must build an advanced race if you want to make a race with the undead type, or a monstrous race if you are building a race with the construct type. Legal Information/Open Game License. Pathfinder 1e has Undead Templates, and 2e has a small source book on Playing Undead, but for the most part this is not going to be your standard game. Increases to 30 feet are organized by typestandard, advanced and monstrous races require greater challenges especially... So exhausts the users terrifying croak for 24 hours to Wisdom account for spells or supernatural effects might... Supernatural effects that might alter the forecast other categories do not, which can augment your race in number... 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